start
Usage
public function start()
Description
Starts the Animation if Timer is stoped and
checks whether the current object is initial Else Sets less Delay
Returns
Nothing
stop
Usage
public function stop()
Description
Stops the Fader Animation
Returns
Nothing
completeHandler
Usage
private function completeHandler( e:TimerEvent = null ):void
Description
Fades the Object and Dispatches Events
IF TimerEvent:e == null indicates the animation of first Object
Stops the process and Loads the file from the URL supplied
Returns
Nothing
nextItem
Usage
private function nextItem():String
Description
Retrieves a fileURL contained in the _faderItems, by index.
Returns
A URL to load
imageLoadedProgress
Usage
private function imageLoadedProgress( event:ImageLoaderEvent ):void
Description
Handles the ImageLoadProcess and dispatches the FaderEvent
Returns
Nothing
imageLoadedComplete
Usage
private function imageLoadedComplete( event:ImageLoaderEvent ):void
Description
Handles the ImageLoadComplete and dispatches the FaderEvent and
fades the current item
removes the display object if reaches the limit
Stops the animation process if repeat is not set
Returns
Nothing